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Showing most liked content since 06/25/2021 in all areas

  1. 6 likes
    Bom , eu vi uns icons super bem feitos no Classic, e não consegui encontrar vagando na net por ai, então resolvi me dar ao trabalho de fazer. O resultado foi extremamente satisfatório e aqui lhes trago a UTX para deixar seu server com uma cara nova nas skills, weapons, armors, items e outros. Basta fazer o download e SUBSTITUIR seu icon.utx pelo baixado. OBS IMPORTANTE: Salve o seu atual icon.utx caso não goste das novas mudanças que eu fiz. DOWNLOAD Alguns prints
  2. 6 likes
    Para acesso a este aplicativo, é necessário ter uma licença L2JDream VIP Plus ou VIP Master. Para começar, primeiro devemos extrair o aplicativo e a dll para a pasta raiz do seu servidor, como na foto abaixo: Após extrair o conteúdo do aplicativo, execute o GeoEngine.exe Ele vai abrir a logo do app como na foto abaixo, e carregar suas funções Caso nesta hora o aplicativo crie uma pasta chamada License, NÃO APAGUE-A, pois é necessário ter esta pasta para a verificação correta da sua licença e também para o aplicativo funcionar perfeitamente. Após carregar suas funções, o programa irá abrir com a seguinte tela: Agora vamos aprender as funções do aplicativo: Ao clicar em sincronizar, o aplicativo irá verificar se você já possui a geodata atualizada, como na foto abaixo: Caso não tenha Geodata ou a sua Geodata não esteja atualizada ele irá baixar automaticamente os arquivos: Após baixar todos os arquivos, ou caso você já esteja com a geodata atualizada, ele irá informar que a sincronização de geodata foi concluída: PS: NUNCA ATUALIZE OU ALTERE A GEODATA COM O SERVIDOR EM EXECUÇÃO. Este aplicativo foi feito por mim mesmo.
  3. 4 likes
    Bom, venho disponibilizar à vocês um Pack Icons, que eu mesmo fiz, ontem ! São 500 ícones bem legais de outras crônicas, tudo em um único pack. Junto com os ícones, vem o L2ViewUTX pra vocês poderem pegar o nome dos ícones e adicionar onde querem. * Façam bom uso * [Algumas screenshots] Spoiler Spoiler Spoiler DOWNLOAD EDIT: ADICIONADOS MAIS UM PACK COM 255 ÃCONES Spoiler Spoiler DOWNLOAD
  4. 3 likes
    Segue abaixo fotos de todas as skins contidas no pack ! Lembrando cada SKIN, tem 2 skills, uma para a simples visualização do player e a outra para a permanência no player. Todas as skills estão em modo TOOGLE, ambas as SKILLS estão sem status !
  5. 3 likes
    Download link: https://mega.nz/file/tEZABLha#DZGc-7-XnNpBC6UnwOHMOz2SgqtvWVX9pKp7_IXOLt4
  6. 3 likes

    Version 3.0.11

    44 downloads

    Nova System L2JDream 2021 com engine gráfica refeita, juntamente com a DreamGuard v3.0. A nova system só funcionará na L2JDream V3, as packs antigas L2JDream V2 não irão conectar nessa system e as system antigas não irão conectar na pack L2JDream V3 .. Portanto apenas a pack L2JDream V3 será a nova pack base para essa system.. O suporte à pack L2JDream V2 e à system da antiga DreamGuard 2.0 será descontinuado, portanto atualizem seus servidores para a L2JDream V3!!

    Free

  7. 2 likes
    Menu: //admin - Calls the admin panel. //play_sounds - Calls html of all active sounds. //play_sound [sound id] - plays a sound. //silence - Block / Unblock the reception of messages to the administrator. //tradeoff - Block / Unblock the reception of trade to the administrator. //show_html - Will show any html from the html-en / admin folder //setnpcstate [stage] - Set the stage to the specified NPC. //showmovie; // showmovie [Movie ID] - Show the specified movie to the admin. //setzoneinfo [Atmospheric Id] - Change the atmosphere in a given zone (visual effects). //eventtrigger [Event ID] - Calls the event for this character. //debug - Show chat the complete information of the target. //opensod [opening time in minutes] - will open SOD for a specified period of time. //closesod - Closes SOD. //setsoistage [stage 1-5] - Set the stage of the SDI to the specified. //soinotify [stage 1-3] - Virtually kills one of the soy bosses, 1 - koimenes; 2 - ecimus; 3 - protection HOE. //forcenpcinfo - Target NPC refreshes data about it. //loc - Show admin coordinates in chat systems. //locdump - will throw in the txt file the location information in which the admin is located. //undying - Immortality to admin. //char_manage - open the editorial page of the game. //teleport_character_to_menu - will open the player’s teleport page. //recall_char_menu - will open the character call page. //goto_char_menu - will open the page to fly to the character. //kick_menu - will open the kick page. //kill_menu - will open the kill page. //ban_menu - will open the ban page. //unban_menu - will open the page unbroken. Announcements: //list_announcements - Show the current announcement sheet. //announce_menu - Opens the announcement menu. //announce_announcements - Announces an announcement to all players in the world. //add_announcement [announcement] - Adds an announcement to the announcement list. //del_announcement [Announcement ID] - erase the announcement with the specified ID. //announce [announcement] - Announce the announcement worldwide. //a [announcement] - Announces the announcement worldwide. //crit_announce; //c [announcement] - Announces a critical announcement (different color in the chat) //toscreen; //s [announcement] - displays your announcement on the screen to all players in the world. //reload_announcements - reloads announcements from a txt file. Ban: //trade_ban [days] - Blocks the ability to trade a character on specified days by target. //trade_unban - Unlocks the ability to trade a target. //ban [nickname comment time] - bans the player with the specified nickname for a time in minutes with the possibility of commenting on the ban. //accban [account time in minutes] - the account specified in the command will be banned; if you do not specify the time, then the account will be banned forever! //accunban [account] - Unlocks the specified account. //chatban; // nochannel; // nc [nickname message time to player] - bans the chat for the specified time and sends a message to the player. //chatunban [nickname] - Break the chat to the specified player. //jail [nickname time reason] - Imprison the specified player for the specified time and send the reason. //unjail [nickname] - Release the specified player from prison. //permaban - The target and its account are always banned for all possible criteria. //hwidban - ban a player by HWID (only works if installed is protection for the client) Camera: //freelook [parameters 0 or 1] - you can fly around the world in god mode (that is, fly without a character like a soul) //cinematic [id distance ugl1 ugl2 time duration] - will show the video (such as video from antharas when it leaves the den) Zeroing effects: //cancel [radius] - at the specified radius, reset all effects (buffs) of the players. Access levels: //changelvl [level] - will change the access level of the player to the target //moders - Opens the moderation control panel on the server. //moders_add - Adds the specified player to the target as a server moderator. //moders_del [moderator_id] - Removes the specified moderator from the moderators. //penalty [name number_points reason] - Will give the specified player "violation points" //gm - the target is issued a statue of Gm CH: // clanhall - Show a page related to CH. Create items: //itemcreate - Opens a page with the ability to create a thing. //ci; //create_item [id quantity] - will create the specified thing in the specified quantity. (if there is a target, it will give this thing a target) //spreaditem [id quantity] - Drops to the ground the specified item in the specified quantity. //create_item_element [id element_id (0-5) attribute_value - create an item with the specified attributes and the specified attribute strength. //give_item [target] [item_id] [item_count] give item to target //give_all <item_id> <amount> - give an item to all players in the world //give_all_by_ip <item_id> <amount> - give an item to all players in the world with unique IP //give_all_by_hwid <item_id> <amount> - give an item to all players in the world with unique HWID //give_all_radius [itemId] [count] [radius] - give an item to all players in radius //remove_item [id] [count] [target] - remove an item from the target //destroy_items [target] - delete all inventory from a player Cursed Weapon: //cw_info - Will show in the chat information on cursed weapons in the game. //cw_remove [weapon_id] - removes the damned weapon from the player. //cw_goto [weapon_id] - teleports the admin to the player with the specified damned weapon. //cw_add [weapon id] - will add a damned weapon to the target player. (if it is free) //cw_drop [weapon_id] - drop the cursed weapon from the player at the target. Removal: //delete - Delete the target from the game (except for the players, of course) Disconnect: // disconnect; //kick [nickname (you can also target)] - Kick the player out of the game. Doors: // open [door_id (also possible by target)] - will open the specified door. // close [door_id (also possible by target)] - closes the specified door. Character manage: //settitle [title] - sets the title to the target. //setclass [class_id] - will change the character class to the specified one. //setname [name] - will change the character’s nickname to the specified one. //current_player - will open a list of all players on the server. //character_list [nickname] - will open the player’s personal page with the specified nickname. //show_characters - will open a list of all players on the server. //find_character [nickname] - will open a list of all possible players with the specified nickname (search) //edit_character - will open the page for editing attributes for characters (by target) //character_actions - will open the page for viewing the player’s parameters (teleport to him, quests, summoning, etc.) //setkarma [karma_number] - will give the target player the specified amount of karma. //rec - will add +1 to the recommendation to the player on the target. //rec [number of rivers] - will add the specified number of rivers to the target. //sethero [nickname (also possible by target)] - will make the specified player a permanent hero or, on the contrary, will remove the permanent hero from him. //setnoble [nickname (you can also by target)] - will make the specified player a nobless to the permanent. //setsex - will change the gender of the player by target. //setcolor [color_id] - changes the color of the nickname to the player specified in the target. //add_exp_sp [exp cn] - will give the number of exp and cn to the character at the target. //add_exp_sp_to_character - will open a page where you can give exp and cn to characters. //setsubclass [class_id] - will make the specified class as a subclass of the target. //setfame [glory] - the player will be given the specified glory by target. //setbday [year-month-day] - sets a new birthday for the player by target. //add_bang [count] - will add the specified number of bang points (ps cafe points) to the player by target. //set_bang [count] - sets the specified number of bang points to the player by target. //set_pa <pa_id> <target> give Premium account to target Effects: //invis; // vis - visibility and invisibility of the admin. //gmspeed [speed_1-4] - the speed of movement and crazy stats at the admin. //invul - Makes the admin immortal or removes immortality. //offline_vis - all offline traders become visible. //offline_invis - all offline traders become invisible. //earthquake [force time] - earthquake with the indicated strength and duration throughout the world. //block - the target is blocked and cannot do anything. //unblock - unlock the target. //changename [name] - change the name of any object in the game. //setinvul - makes the target immortal. //getinvul - check if the target has immortality, and displays the response to the chat. //social [id_1-7 (can be left empty and will be random)] - the target or the admin himself will make a social movement. //abnormal [name of abnormal] - hangs on the target or on the admin itself the abnormal effect (like the visual effect of poison, camp, etc.). Enchant: //enchant - Opens a page with the ability to sharpen things. //seteh [point] - Sharpen the helmet at the specified point. //setec [point] - Sharpen the body to the specified point. //seteg [dot] - Sharpen the gloves to the specified point. //seteb [dot] - Enables bots to the specified point. //setel [dot] - Sharpen the bottom to the specified point. //setew [dot] - Sharpen the right weapon at the specified point. //setes [dot] - Sharpen the left weapon at the specified point. //setle [dot] - Sharpen the left earring at the specified point. //setre [point] - Sharpen the right earring to the specified point. //setlf [dot] - Sharpen the left earring at the specified point. //setrf [dot] - Sharpen the right earring on the specified point. //seten [dot] - Sharpen the necklace at the specified point. //setun [dot] - Sharpen underwear at the specified point. //setba [dot] - Enables cesspool at the specified point. //setha; // setdha [dot] - Sharpen the headgear at the specified point. //setlbr [dot] - Sharpen the left bracelet at the specified point. //setrbr [dot] - Sharpen the right bracelet to the specified point. //setbelt [dot] - Sharpen the belt at the specified point. Events: //events - Opens a window with available tournaments on the server. //list_events - will show in the chat a list of all events for which the player is registered (not only tournaments but also sieges, tv, etc.) //setteam [team_0-2] - sets the player to the target in the team blue, red or none. //pvpevents - window of all PvP events Geodata: //geo_z - show the height of the coordinates in the chat. //geo_type - Show the type of geodata in this location. //geo_nswe - for debugging and working with geo, who knows what knows what. //geo_los - checks if the target is visible by geodata. //geo_load [region_x region_grik] - includes the geodata in the specified region. //geo_trace [it_or_off] - enables / disables geodata tracing. //geo_map - shows in the chat the current region of the character. Chat: //gmchat [text] - only GMs see this chat. Heal: //heal [radius (you can also target)] - heals all the parameters of the character / characters. //res [nickname (possible by target)] - resurrect the player and return him exp. Instances: //instance - show all available instances in the world. //instance_id [id] - will show all players in the specified instance. //collapse - closes the instance in which the admin is located. //reset_reuse [instance_id] - will remove the entire restriction on the instance by ID from the player by target. //reset_reuse_all - will remove all restrictions on entry to all instances of the player by target. //set_reuse - sets the time to enter the admin admin. IP: //charip [character_name] - will show the IP of this character. Damage: //kill [player_name (also possible by target)] - kills the character. //damage [damage] - makes damage to the character at the target specified in the team. Levels: //add_level; //addLevel [level_number] - adds the specified number of levels to target. //set_level; //setLevel [level] - sets the specified level to the character by target. Mammon: //find_mammon - find mamons in the world with the ability to teleport to them //show_mammon - show all mamons in the world on the map. //hide_mammon - hide all manom from players. //list_spawns [npc_id] - show all coordinates where the npc is spawned with this id. Manor: //manor - opens a page with manor functions. //manor_reset - reboots the entire manor system. //manor_save - manually save the status of the manor. //manor_disable - turn off manor on the server. Monster race: //mons - includes monsters in the manual race. Olympiad: //oly_save - save olymp data manually. //add_oly_points [character_name points] - add the number of points to the specified players. //oly_start - manually include the period of the Olympiad. //oly_stop - manually complete the period of the Olympiad. //add_hero [nickname] - adds a hero with the specified name. Petition: //view_petitions - view all active petitions. //view_petition [petition_id] - see the petition with the specified ID //accept_petition [petition id] - agrees to the petition with the specified ID //reject_petition [petition id] - refuse the petition with the specified ID. //reset_petitions - restart the petition system (demolish all active petitions) Clans: //pledge create [clan name] - creates a clan to a character by target. //pledge setlevel [level] - will increase the level of the clan by the specified. //pledge resetcreate - removes the penalty for expelling a person from the clan by character on target. //pledge resetwait - removes the penalty from the character for exiting the clan. //pledge addrep [reputation] - add reputation to the clan by target. //pledge setleader - replaces the clan of the clan leader by target per person in the target. Polymorph: //polyself; //polymorph; //poly [monster id] - turns into a monster with the specified ID. //unpolyself; //unpolymorph; //unpoly - returns the character to its original appearance. Quests: //quests - Will show all active character quests by target. Reloads: //reload_config - reloads configs. //reload_multisell - will reload multiselk. //reload_items - reload items xmls //reload_gmaccess - will reload accesses from gmakses.khml. //reload_htm - reload html. //reload_qs all - reloads all quests for all players, if without "all" then by target. //reload_qs_help - help with these commands. //reload_skills - reloads all skills. //reload_npc - reloads all the NPCs (data about them) //reload_spawn - reloads all spawn in the world. //reload_fish - reload fishing. //reload_abuse - reloads the chat filter. //reload_translit - reload transliteration translation. //reload_shops - reloads all stores. //reload_pets - reloads all data about the pet. //reload_locale - reloads all localization (thong folder for multilingualism) //reload_nobles - reloads all nobles. Repair: //repair; //restore [nickname] - returns the character to normal coordinates in case of critical or stuck. Mount: //ride [pet_id] - ride a pet and the specified ID //ride_wyvern; //wr - call the wyvern. //ride_strider; //sr - ride on stride //unride; //ur - get off the strider / wyvern. Server: //server - show the server page //check_actor - will check the characteristics of the character by target. //setvar [parameter_name parameter] - sets the table values to the server_variable table. //set_ai_interval [time] - sets the alternative ai_deals to the specified mob by target. //spawn2 [id] - spawn like a regular handler, but ignores the ban on spawn raid bosses. //server_shutdown [time] - shuts down the server after a certain time. //server_restart [time] - will send the server to restart after the specified time. //server_abort - will stop the restart / shutdown report. Shop: //buy [id_by_list] - will open the buy list specified in the command. //gmshop - will open the GM shop. //tax - Show global tax on the server. //taxclear - reset the tax statistics. Skills: //show_skills - show a list of all skills at the target. //show_effects - show a list of all effects at the target. //remove_skills - will show a sheet through which you can remove skills from the target. //remove_all_skills - removes all skills from the target. //skill_list - show a list of all skills. //add_skill; // setskill [id level] - will add the skill to a target or to itself. //remove_skill [id] - remove the skill from the target //get_skills - admin will get all the skills that the target has. //reset_skills - reloads all skills at the target deleting skills that it should not have. //give_all_skills - will give all available skills to the target. //debug_stats - Logs all information about the character’s stats. //remove_cooldown - resets the rollback of skills from the admin //buff - admin's static buff. Spawns: //show_spawns - will show a list of all possible spawns. //spawn; // spawn_monster [id number of respawn] - spawn on the mob point with the specified ID (you can skip the number and rep) //setai [ai_name] - sets the NPC to the specified AI. //setaiparam [parameter_name] - sets the NPC to the specified parameter in the AI. //dumpparams - dumps to the log all the information on the parameters of the AI mob on the target. //dumpspawn [id] - spawn the NPC and drop all the information about it into a file. //setheading - the NPC will change its direction according to the target and will “look” where the admin is looking. 7 sign: //ssq_change [period of a minute (it is possible without a period and minutes)] - will change the stage of 7 seals to the specified or the next if not specified. //ssq_time [time_to_periods_period] - sets the time until the end of the period. //ssq_cabal [burn_id_id_name of the player of bondage] - manually installs the player on the specified side in 7 seals. Target: //target [name] - sets the target to the specified player. Zones: //zone_check - will show in chat all the parameters of the zone in which the admin stands. //region - will show in the chat all the parameters of the region. //vis_count - will show in the chat in which region you are and how many players are in it. //pos - will show your full current position in the chat. //domain - will show which castle you own. Teleport: //show_moves - show a list of all available teleports. //show_moves_other - show a list of all other teleports. //show_teleport - will show a list of possible teleport functions by target. //teleport_to_character - teleport to the target. //teleport_to; // teleportto [nickname] - teports you to the specified nickname. //move_to; // moveto; // teleport [x y instance (you can not enter) - teleports you to the specified coordinates. //walk [x y z] - the admin will go on foot to the specified coordinates. //tonpc; // to_npc [npc_id or npc_name] - teleports you to the specified NPC. //toobject [obzh_id] - teleports you to obzh_id. //teleport_character [х у з] - port the player to the specified coordinates. //recall [player_name] - teleports the player to himself. //recall_party [party_leader_name] - teleports the party to himself. //setref [instance id] - Assigns the target to the specified instance. //getref [name] - find out in which instance the specified player. //recall_npc - calls the NPC at a target to itself. //bk - teleport bookmark for GMs. For save point of teleport //bk [point name] Residence: //residence_list - show a list of all residences. //residence [residence_id] - will show a detailed report on the specified residence. //set_owner [residence_name clan_name] - assigns a residence to the specified clan. //set_siege_time /// quick_siege_start /// start_dominion_war - only through the panel //quick_siege_stop [residence_id] - end the siege of the specified residence manually.
  8. 2 likes
    Caminho: \Game\config\GMAccess.xml Para adicionar super privilégios a um personagem você precisa abrir o arquivo GMAccess.xml com um editor de texto simples e procurar o campo <PlayerID set="0"/> que fica logo no inicio do arquivo e inserir o ID do personagem desejado. Para saber qual o ID do personagem vá até a tabela characters no seu banco de dados e o valor estará presente na obj_Id. Após alterar o ID, salve o arquivo e reinicie o servidor. Para criar novos GMs é só duplicar o conteúdo <char> </char> e alterar para o ID do novo admin. Existem modelos salvos de diferentes níveis de privilégios na pasta \Game\config\GMAccess.d
  9. 1 like
    Bom, depois de uns 2 dias trabalhando firme em cima, venho fazer meu share com esse Dynasty que sempre foi um ícone do Interlude, porém com as ombreiras, novos icones, todo feito e adaptado pro projeto. Conforme o título do tópico o que temos é: Recipes de todas as partes seladas do set. Icons totalmente refeitos tanto do set normal quanto do selado e também do shield. Todas as skills de acordo com o oficial porém sem a restrição para as classes (é mais viável quem quiser fazer) e também as skills de enchantment acima de +6 e a do bônus quando equipado o shield, e note que não são todos os sets Heavy que aplicam esse bônus, é apenas o NORMAL e o SHIELD MASTER. Set completo com as ombreiras sendo 5 peitos Heavy, 3 peitos Light e 5 peitos Robe. ABAIXO ALGUMAS SCREENSHOTS DO SET ABAIXO ALGUMAS SCREENSHOTS DO SET E aqui uma print de como ficaram as skills do set. MEGA DOWNLOAD MEDIAFIRE DOWNLOAD Senha: SmithSchuldiner Créditos do conteúdo: SHEV PELA ADAPTAÇÃO DO SET EU PELA ADAPTAÇÃO PRA PACK E ICONS OBS: Abaixo um pequeno tutorial para quem tiver dificuldade de adicionar:
  10. 1 like
    muito top mano, ja vou add <3 Obrigado por compartilhar
  11. 1 like
    Basta substituir os arquivos no seu cliente Lineage II Interlude...
  12. 1 like
    Nossa pack também tem suporte a outras proteções que funcionam para LUCERA. Para instalar o SmartGuard, você precisa: 1. Crie uma pasta ou jogue o smartguard 2. Coloque em: Game/smartguard/ file license.xml key 3. Coloque em Game/smartguard/config.properties added 4. ABRIR E EDITAR Game/server.properties e substitua AltClientGuard = NONE em AltClientGuard = SMARTGUARD 5. Não faça um monte de perguntas estupidas em série: E não estão assim no manual 6. Aproveite a vida e não queira fazer mais nada - para editar o arquivo bat ou sh. Para instalar o LameGuard, você precisa: 1. Jogar o arquivo lameguard-1.9.5.jar para a pasta raiz gameserver 2. Crie uma pasta raiz em Game\lameguard 3. Jogue os arquivos e banned_hwid.txt lameguard.properties em Game/lameguard/ 4. ABRA Game/server.properties e substitua AltClientGuard = NONE em AltClientGuard = LAMEGUARD 5. Não faça um monte de perguntas estupidas em série: E não estão assim no manual 6. Aproveite a vida e não queira fazer mais nada - para editar o arquivo bat ou sh. Para instalar o Strix-Guard, você precisa: 1. Cria uma pasta ou jogue strix-guard 2. Jogue os arquivos em Game/strix-guard/ 3. ABRIR E EDITAR Game/server.properties e substitua AltClientGuard = NONE on AltClientGuard = STRIXGUARD 5. Não faça um monte de perguntas estupidas em série: E não estão assim no manual 6. Aproveite a vida e não queira fazer mais nada - para editar o arquivo bat ou sh.
  13. 1 like
    Você pode definir a data e horário da primeira siege do seu servidor, para isso dentro do jogo de o comando: //admin e selecione a opção Residences e o castelo desejado: Para suspender automaticamente a siege você precisa a cada 7 dias editar ou altera a data dentro da XML em: Game\data\events\siege e como exemplo pegamos [1] gludio_castle.xml Teremos um parâmetro semelhante a este dentro do documento <parameter name="siege_schedule" value="0 16 +14:* * 7|0 20 +14:* * 7" /> 0 16 +14:* * 7|0 20 +14:* * 7 0 16 +14: * * 7 (0 16) - 16:00 +14 - Depois de quantos dias será a próximo siege, neste exemplo, após 14 dias (2 semanas). Se você desejar incluir mais uma semana (+7) : * * 7 - Dia da semana. Em nosso exemplo será no domingo (estes são exemplos de Cron, aprenda-os). O segundo parâmetro em si também carrega a própria informação, MAS já para a segunda siege desse castelo. Até onde você sabe, alguns dos castelos iniciam sieges em ondas diferentes. Existem apenas dois deles. | 0 20 +14: * * 7
  14. 1 like
    Para editar qualquer classe de jogo sem modificar suas habilidades ou estatísticas básicas, adicionamos o serviço stats_custom_mod. Caminho: Game/ data / stats_custom_mod.xml Por exemplo para a classe Shillien Templar: XML: <?xml version='1.0' encoding='utf-8'?> <!DOCTYPE list SYSTEM "stats_custom_mod.dtd"> <list enabled="false"> <!--Turning on the custom stat setting --> <!-- Setup example Shillien Templar class--> <player classId="106"> <!-- Shillien Templar --> <!-- Class id 106(Shillien Templar) when attacking class id 108(Ghost Hunter) gets bonuses 10% of mAtk and +20 Patk --> <targetPlayer classId="108"> <mul stat="mAtk" val="1.1"/> <add stat="pAtk" val="20"/> </targetPlayer> <!-- when equipped Dark Crystal Breastplate, Shillien Templar gets extra bonus 10% of mDef and +20 pDef--> <equipedWith itemId="365"> <!-- Dark Crystal Breastplate --> <mul stat="mDef" val="1.2"/> <add stat="pDef" val="30"/> </equipedWith> <!-- a bonus for Shillien Templar gets immediately and without any conditions, all the above bonuses are also added to the current--> <mul stat="mDef" val="1.3"/> <add stat="mAtkSpd" val="30"/> </player> </list> Você também pode adicionar um número ilimitado de classes e variações. Como um exemplo para Shillien Templar e Ghost Hunter: XML: <?xml version='1.0' encoding='utf-8'?> <!DOCTYPE list SYSTEM "stats_custom_mod.dtd"> <list enabled="false"> <!--Turning on the custom stat setting --> <player classId="106"> <!-- Shillien Templar --> <!-- a bonus for Shillien Templar gets immediately and without any conditions, all the above bonuses are also added to the current--> <mul stat="mDef" val="1.3"/> <add stat="mAtkSpd" val="30"/> </player> <player classId="108"> <!-- Ghost Hunter --> <!-- a bonus for Ghost Hunter gets immediately and without any conditions, all the above bonuses are also added to the current--> <mul stat="mDef" val="1.3"/> <add stat="mAtkSpd" val="30"/> <add stat="pDef" val="30"/> <add stat="mAtk" val="30"/> </player> </list> Caso for necessário, reduza as estatísticas. Por exemplo, duelista: XML: <?xml version='1.0' encoding='utf-8'?> <!DOCTYPE list SYSTEM "stats_custom_mod.dtd"> <list enabled="false"> <!--Turning on the custom stat setting --> <player classId="106"> <!-- Duelist --> <!-- a reduce stats for Duelist gets immediately and without any conditions--> <mul stat="mDef" val="0.8"/> <!-- reduce 20% of mDef --> <sub stat="mAtkSpd" val="30"/> <!-- reduce 30 of mAtkSpd --> </player> </list>
  15. 1 like
    Caminho: Game/data/zone/ Vamos pegar qualquer zona padrão: Game/data/zone/peace_zone.xml <zone name="[primeval_peace1]" type="peace_zone" > <polygon> <!-- 원시의 섬 선착장(20_17) --> <coords loc="10408 -27395 -4290 -1290" /> <coords loc="12065 -25334 -4290 -1290" /> <coords loc="12223 -23159 -4290 -1290" /> <coords loc="10424 -22340 -4290 -1290" /> <coords loc="9566 -23131 -4290 -1290" /> <coords loc="9290 -24261 -4290 -1290" /> </polygon> </zone> Agora vamos limitar essa zona para que apenas 10 players consigam permanecer. <zone name="[primeval_peace1]" type="peace_zone" > <set name="restrictPlayerCapacityValue" val="10" /> <set name="restrictPlayerCapacityBackLoc" val="-25464 172424 -4203" /> <polygon> <!-- 원시의 섬 선착장(20_17) --> <coords loc="10408 -27395 -4290 -1290" /> <coords loc="12065 -25334 -4290 -1290" /> <coords loc="12223 -23159 -4290 -1290" /> <coords loc="10424 -22340 -4290 -1290" /> <coords loc="9566 -23131 -4290 -1290" /> <coords loc="9290 -24261 -4290 -1290" /> </polygon> </zone> Vamos entender: <set name="restrictPlayerCapacityValue" val="10" /> - A quantidade maxima de players que podem. <set name="restrictPlayerCapacityBackLoc" val="-25464 172424 -4203" /> - É a coordenada XYZ de onde o player será enviado caso não atenda a quantidade. Se você esquecer de incluir isso ele vai para a cidade mais próxima do território. GM não entra na contagem e a restrição não atinge-o. Esta opção é ótima para limitar zergs próximos de raid boss por exemplo.
  16. 1 like
    Bom aqui vai o tuto completo, se quiser depois fixa ai Wallz se achar que vai ajudar a galera...Funciona no W7/W8/8.1/W101º Painel de Controle \ Sistema e Segurança \ Sistema, no Painel lateral esquerdo - clique em Configurações avançadas de sistema e depois em Avançado.2° Na aba Avançado, na opção desempenho clique em Configurações... e novamente selecione a aba avançado como na imagem a baixo.3° Em avançado na opção memória virtual você clica em Alterar....4° Aqui é o X da questão, o quanto vc colocar aqui, será liberado para poder ser utilizado em programas que utilizam memória virtual, como prox EX: servidores em java... mas sempre coloque valores dentro do que você tem de memória RAM é claro... Ali para exemplificar colocaremos de 3500 a 5500MB ou seja 3,5 a 5,5GB...5º Feito isso agora você tem memória disponível para editar o seu .BAT do Game Server ou Loguin Server... Vamos por 3GB para exemplificar... Edite, feche e salve, seu game.bat ou seu Auth.bat.6º Pronto! Tudo funcionando. Agora fica difí­cil faltar memória e dar erros... Mas não se esqueça de após realizar os procedimentos reiniciar o PC e passar um CCleaner ou algo do gênero para "liberar" caches de memórias já utilizados e o PC reconhecer as alterações feitas na raiz da memória virtual.Espero que ajude quem precisa.
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